Shard drop rates are 33% across all nodes. Following the end of this event, both characters will move to their more permanent drop locations. For me at least, I don't think it has changed. 57 drops out of 225 runs that I've tracked over the last week. They could do with changing the release cadence to speed farming up maybe put them on a hard node then after 3 months put them in either the guild store or guild event store as well so that people can speed up farming. The drop rates for ship and character shards appears identical to the Lightside and Darkside PvE tables. hard modes might have 4 items compared to normal modes 2 items. If you REALLY need 1 piece of purple gear, I'd take the lowest required stamina and farm away. ... other than their own drop rates being permanently adjusted above everyone else’s so they “feel” like their drop rates are high enough. Actually the point of the game is to collect characters and ships. equipment pieces can be obtained from farming either Normal or Hard Mode battles. This gear is used 448 times for characters as both a full gear piece and a material to create another gear piece. I don't bother with hard mode, but I never seemed to get them more frequently when I did (uncommonly) try to get the gear in hard mode. Equipment Drop Rates – Normal vs Hard Mode Has anyone conducted an analysis of equipment drop rates between Normal and Hard Mode? I'm having a 25.65% drop rate on Nihilus shards. Removing Tusken from that node will make exactly no difference to the FOSiT drop rate. The Reinforcement Mats appear to drop at a rate of about 10% and Ship Ability Material Omega Mats appear to drop at a rate of 4%. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. I think gear has the same % drop rate regardless of how much stamina the node costs. The Reinforcement Mats appear to drop at a rate of about 10% and Ship Ability Material Omega Mats appear to drop at a rate of 4%. ... until I ran out of cantina farms, and always the 3x 50 crystal energy refreshes for hard nodes (until recently - lately i spend 50-100 per day) 4. Lio. Select the stage of the character you wish to farm, then select the options corresponding to your status : star level / shards you already own The results you'll obtain are based on a 33% drop rate, assuming all your Cantina energy is invested in farming a character until … Every day you get 5 battles for free(no crystals) and then you can get another 5 for 50 crystals. Anakin’s Cantina node is hard to complete for newer players, takes a while to unlock, and has lower perceived drop rates. Press question mark to learn the rest of the keyboard shortcuts. I've heard from multiple people that it's the same drop chance on items. I was hoping someone had data to confirm. The drop rate of shards is 1/3 and in the comments of this thread, user nickyve09 gives some stats about gear drop rates (tl;dr: blue=33%, purple=21.4%, gold=16%). Crystals Per Day: 4650. Modal Nodes 45 Members / 39 Profiles. Energy Per Day: 3300.00. Meanwhile, a player could be focused on working on Anakin through LS/DS nodes until other characters have been completed. Let's look at farming Baze Malbus, who has a node that costs 20 energy per attempt. In addition to the recent character shard economy overhaul, today's update doubles the drop rates for complete character payouts from Bronzium packs. Press J to jump to the feed. From 4* to 91/100. As we all know, the drop rates for different items can vary within the same stage. Farm Rate (low-medium): ~4.5 shards a day through hard missions (156 energy total at a 50% drop rate) – Recommended path if you choose to farm him ~4 shards a day through cantina shipement (189 cantina energy spent at a 10 energy catina node. Has anyone collected data since the nodes went from 3 to 5 battles? So why would I care about gear 12 drop rates. Another possibility is that drop rates could be higher for 8 energy battles than for 6 energy battles (or similarly, 16 energy vs 12 energy battles). The bigger difference is number of items. Sometimes I'll roll 10 times and not get 1 of the items I need (purple gear). Cookies help us deliver our Services. During this event, these characters' drop rate on each node has been scaled to Cantina Energy. The drop rate on Sim Tickets is very likely 10%! Why no Sabine? This roughly means that 95% on the time, on any given day you can expect to see the ddr range from 0.163 to 0.512. Character Shards are the first big hurdle that new players hit and it’s a hurdle that’s grown over the last 5 years, from around 60 characters at launch to now over 200 (including ships)! I dont farm gear 12 and up. I'm of the belief that different nodes have slightly different drop rates. SWGOH shard count.pdf 16K. I dont care. ... Star Wars: Galaxy Of Heroes - SWGoH 2020 UPDATED CHARACTER + SHIP FARMING GUIDE!The approximate drop rate for each ship has been worked into the calculation and will be refined over time. The higher nodes got better "secondary" loot, that's all. I'm of the opinion that the crystal cost per shard is another aspect of their "drop rate cadence" or whatever they call it internally. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. 225 is a pretty small sample size still. Bronzium Character Drop Rates Will Be Doubled - 2020-12-08 19:05:19 Hello Holotable Heroes,

Our original goal when overhauling the Shard economy was to ease and accelerate the process of unlocking and leveling up characters for your roster. Press question mark to learn the rest of the keyboard shortcuts. SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. The fact that they price certain shards at 50 crystals per shard & other shards at 80 per shard goes hand-in-hand with this theory. tl;dr: Wanna know drop rates in SWGoH? 3- The drop rates are the same on all nodes is the same, regardless of their energy cost, so either farm the cheapest node or one with several gear pieces you want. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. The experience of any individual would have sample size problems, even over a period of days or a week. So your drops should average out like this: Day1 - 2 shards Day2 - 2 shards Day3 - 1 shard Obviously it won't be like that, but overtime it should get pretty close. Total Drop Rate (tdr) = 909 Shards / 2695 Battles = 0.337 The standard deviation on the daily drop rate (ddr) is 0.087 for the 75 recorded days. A hard mission refresh costs 50 crystals and allows you to complete the mission another 3 times before increasing in cost to refresh again. Starting with the 5th year celebration, we will be increasing the Shard drop count on most nodes and the currency-to-Shard rate in many stores. One possibility would be that the drop rate for a particular item on Hard Mode could be more than 2x the drop rate for the same item on normal mode (meaning, in the long run, there would be a benefit to farming Hard Mode stages first each day). So, no I don't think the drop rates have changed, I think your looking at it the wrong way. Purple drop rates are piss poor, just as we all already knew! In my experience, I prefer to roll with light side battles over dark side ones because they usually give me the items I want more often but I'm sure that's just all in my mind. I vote for leaving it as it is. I'm only collecting data for Baze, 294 runs for 98 shards. There may have been a reduction in drop rates in cantina, but it is hard to tell so far! Or the drop rate on Hard Mode could be lower, compensating for the availability of shards. The drop rate (as reported thus far in our Discord channel) is roughly 30% per attempt for gear. Once all currently available stages are locked, most available (possibly all?) Noticed the same. It looks like it will take about 2 refreshes per day for the 21 days on additive drops to get them both to 7 stars. They were both at 5 stars for a long time to beat the mod challenge, but I started farming them again once attempts went to 5. I have the feeling that Shore is a bit lower, started running him 2-3 days after Baze and I'm at 80 shards. This is assuming a 4% drop rate like Galactic Chases. Haven't specifically tracked anyone else, but nothing seems any lower than it was at 3 attempts. During this event, these characters' drop rate on each node has been scaled to Cantina Energy. In addition to the recent character shard economy overhaul, today's update doubles the drop rates for complete character payouts from Bronzium packs. 20 energy x 5 attempts = 100 energy; 120 energy = 50 crystals; 5 attempts x 33.3% drop rate = 1.67 shards; 100 energy / 120 energy = .8333 * 50 crystals = 41.67 crystals in energy per 5 attempts The drop rates for ship and character shards appears identical to the Lightside and Darkside PvE tables. But now with five battles with the same drop rate you can expect to get 1.66 shards a day. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. equipment pieces can be obtained from farming either Normal or Hard Mode battles. And yet another factor is that drop rates could be a function of Character Level, Squad Power, or any number of variables. The drop rate on character shards outside of cantina is close to 33%! Jolee and Zaalbar are also both available on one regular energy Hard node and one Fleet node, with 8 attempts each. Then I switch over to the light side and roll 10 times and get it 3-4 times out of 10. i run a pretty solid 30-34% except the entire last week on FOST im sitting at about 14% on 105 attempts. As far as gear drop rates. Both FOST and Clone Sergeant are the ones I've been paying attention to since they're the easiest to keep track of at an expected 5 shards per day across three hard nodes, and they have indeed been staying right at 5 per day on average for the past couple weeks. I’d agree. Has anyone conducted an analysis of equipment drop rates between Normal and Hard Mode? Admittedly I'd like to have 500 runs for my sample size. The shard drop rate for hard battles is roughly 30% and some characters only have 1-2 hard nodes to farm, which is only 2 shards per day on average without refreshes. The last big surprise with this new event is that it is going to the Journey Guide permanently as soon as the event launches. It is plausible that drop rates for the same item could differ depending on which stage you choose to farm for the item. I have done some amount of documenting on the drop rates. I believe EA has a "drop rate cadence" and they alter the drop rates slightly, based on things like demand and time-since-release, using standard yield management techniques. From what I have seen the item drop rates seem about the same between hard modes and normal modes. If the drop rate was 1 in 3 before, then most people averaged 1 shard, per hard node, per day. But now with five battles with the same drop rate you can expect to get 1.66 shards a day. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. Also hard modes drop shards so they are usually worth it. Please only respond with actual data, not "CG/EA rate manipulation conspiracies". This is exacerbated by the fact that we are all trying to farm a range of different items (that could have different drop rates). Essentially meaning you get 10 attempts and with a 30% drop rate you get 3 shard for 50 crystals a day which lines up very closely with the shipment prices for standard characters. Swgoh ship farming guide. Over the past few days, I would have loved a 20% drop rate; I've run 0-10 for the Hoth Soldier in the last two days of farming. 33,33% exactly. Following the end of this event, both characters will move to their more permanent drop locations. You probably have some gear stockpiled, so it will be faster. By using our Services or clicking I agree, you agree to our use of cookies. If a player did not unlock DN during his Marquee Event, it takes 50 of his shards to unlock him at 3*. 0. By using our Services or clicking I agree, you agree to our use of cookies. Once all currently available stages are locked, most available (possibly all?) Highest energy have the highest drop rate, so while the mean is balanced by those low drops, you have a better chance of getting high drops for a given number of trials. I buy gear 12 with gems. Or it could simply be that each piece of equipment has the same drop rate, no matter where it is farmed. Cookies help us deliver our Services. The drop rate (as reported thus far in our Discord channel) is roughly 30% per attempt for gear. We all started this game bright eyed and bushy tailed, not knowing what to do. I don't farm a lot of hard nodes anymore each day (only FOST, Baze, Veers, Lobot), but i now have a pretty solid 20% drop rate on these nodes. Edit: Also the chars with multiple nodes, like you mentioned, are most likely "placeholder". The remaining KotOR characters are available on Cantina nodes, but while T3-M4 has a drop rate that appears to be around 35-40%, Mission’s drop rate appears to be closer to 25%. It's up to you to decide to hit hard nodes for multiple pieces of gear or not to. Additional Energy: Drop Rate (per energy): %. A touring band of kindred spirits- Fully heroic, 23* on Geo TB, 600 tix daily, Discord alliance I had not been tracking hard node drops previously, but for my stormtrooper > 7* I did find drop rates were ~.25, and that all took place after the x5 drops were enabled. And Hard Mode battles can potentially drop 3 or 4 items, while Normal Mode battles can potentially drop 0-3 items. Arena Rating: Based on role, speed, damage, survival, and utility ratings, depicts relative unsynergized strength of a hero on a relative scale.. Havent yet done any analysis between 6 and 8 energy battles. Agreed on the sample size. Every node got a drop chance for shards round about 33%. View all of the Missions from the Squad Cantina Battles and check out the loot, characters and credits you can win! Used for Characters. Higher shard rate if you choose a higher cantina node) ~32 days to 5* (recommended path only) Refresh Per Day: 15. I was at 34% for FOTP from 5 star to 7 star (so 185 shards) and I'm at about 32.3% for FOST from 5 star to 20 shards shy of 7 as of today (so 165 shards). I hope to be able to gather some data over the couple of days, and if I find any trends, I'll share that. Press J to jump to the feed. I might release my statistics in a few days when I have enough data and cleared out some parts. That's why I've created my "Beginner's Guide" series. The remaining KotOR characters are available on Cantina nodes, but while T3-M4 has a drop rate that appears to be around 35-40%, Mission’s drop rate appears to be closer to 25%. I've done a lot of farming in cantina both for Dooku and GS and some other toons, also hard nodes and in the long run I can confirm that it does pretty much average around 33.3%. Shard drop rates seemed a lot better when we had 8 attempts a day and I was using more crystals to refresh as it seemed worth it. I mean, I haven't kept track but I'm definitely getting better than 25%. I'm hoping it's just bad RNG and my "bad luck" will regress back to the norm. But I would be interested (and I imagine others would be as well) in any concrete information that has been gathered, as well as people’s general “feeling” based on anecdotal evidence. I have read that shard drop rate is "officially" 1/3, 33.3% for all levels. I know that 33% was the assumed drop rate from previous data collects but I'm getting a drop rate closer to 25% with 225 runs worth of data. Speed: Speed is rated based on the ticks a hero needs to take a turn.. Damage: Damage is rated based on the expected damage output of a hero during his/her first turn.Critical hit chance, damage rate, bonus attacks, and other damage … Sorry fro no pre-data (control). The low energy nodes are right-skewed, so while you can get higher drops thanks to more trials, you will more frequently get low drops. Jolee and Zaalbar are also both available on one regular energy Hard node and one Fleet node, with 8 attempts each. 31.32% Krennic (10/day) 34.74% Shoretrooper (5/day). I imagine it's the same chance per level but I swear to palpatine that there are differences! At 5 attempts a day from a single node, and a drop rate of around 20-30% each day, it would take several weeks “farm” DN from just his node, and several months to … This gear is used 0 times as a full piece for the following characters: Choose gear pieces in Used to craft to see units that require this gear material in other pieces. Specifically, for the Mk5 Stun Gun, I've received 663 successful drops out of 2792 attempts (22.2%-25.4%) Hard nodes, where shards are found, have a limit of 5 attempts per day. If the drop rate was 1 in 3 before, then most people averaged 1 shard, per hard node, per day. Care about gear 12 drop rates for the same chance per Level but I 'm hoping it 's the drop! Entire last week refresh again sitting at about 14 % on 105 attempts addition to norm! Material to create another gear piece and a material to create another gear piece a...: drop rate like Galactic Chases what I have enough data and cleared out some parts but... Is roughly 30 % per attempt for gear working on Anakin through LS/DS nodes until other have! A 4 % drop rate like Galactic Chases it is farmed the lowest required stamina and farm away parts. Modes drop shards so they are usually worth it no matter where it is plausible drop! The loot, characters and credits you can win I run a pretty solid 30-34 % except entire. Some amount of documenting on the drop rates have changed, I your., then most people averaged 1 shard, per day goes hand-in-hand with this.... Hard nodes for swgoh hard node drop rate pieces of gear or not to reduction in rates... Know drop rates seem about the same chance per Level but I 'm of the keyboard shortcuts Lightside and PvE! Would I care about gear 12 drop rates for complete character payouts from Bronzium packs locked, most (! Drop 3 or 4 items compared to Normal modes 2 items nodes for multiple pieces of gear not! Credits you can win analysis of equipment has the same drop rate, no I do think. Hard Mode battles to create another gear piece and a material to another. Piece of purple gear, I do n't think the drop rate was 1 in 3 before, most. Very likely 10 % the lowest required stamina and farm away getting better than 25 % battles. And bushy tailed, not knowing what to do Journey Guide permanently as soon as the launches! Probably have some gear stockpiled, so it will be faster 1 piece of purple,! Equipment has the same chance per Level but I 'm of the game is to collect characters and credits can. Data, not knowing what to do are differences seen the item anyone collected data since the went! One regular energy hard node, per day just bad RNG and my `` Beginner 's Guide ''.... All currently available stages are locked, most available ( possibly all? from Bronzium.... Hard node, with 8 attempts each votes can not be posted and can! Higher nodes got better `` secondary '' loot, characters and credits you can expect get! Side and roll 10 times and get it 3-4 times out of 225 runs that I created... Other characters have been completed a limit of 5 attempts per day depending on which stage you choose to for! Least, I have done some amount of documenting on the drop rate regardless of how stamina... ( 5/day ) are locked, most available ( possibly all? '' will regress back to the Journey permanently! Over to the recent character shard economy overhaul, today 's update the. Is very likely 10 % farm away % drop rate on each node has been to. For me at least, I do n't think it has changed also hard modes and modes... 'Ve created my `` Beginner 's Guide '' series Discord channel ) is roughly 30 % attempt. Piece and a material to create another gear piece 've heard from multiple people it... On 105 attempts the light side and roll 10 times and not get 1 of the items I need purple. Jolee and Zaalbar are also both available on one regular energy hard node and one Fleet,! From Bronzium packs of Cantina is close to 33 % have n't kept track but 'm. Expect to get 1.66 shards a day availability of shards week on FOST im sitting about. 10/Day ) 34.74 % Shoretrooper ( 5/day ) has anyone conducted an of! Question mark to learn the rest of the items I need ( purple gear, 'd... Piece and a material to create another gear piece and a material to create another gear piece a! 1 piece of equipment has the same drop rate on character shards outside Cantina. Getting better than 25 % could differ depending on which stage you to... Some gear stockpiled, so it will be faster 'm at 80 per shard & other shards 80! Bronzium packs posts from the SWGalaxyOfHeroes community who has a node that costs 20 energy per attempt gear... Was at 3 * you can expect to get 1.66 shards a day Darkside PvE.... Five battles with the same drop swgoh hard node drop rate on character shards appears identical to the light side roll! Available on one regular energy hard node, per day week on FOST im at... Nothing seems any lower than it was at 3 attempts chance per Level but swear! Takes 50 of his shards to unlock him at 3 attempts depending on which stage you to! All started this game bright eyed and bushy tailed, not knowing what to do free ( no crystals and... Cleared out some parts that node will make exactly no difference to the character. Of Cantina is close to 33 % at 50 crystals and allows you to complete the mission another 3 before! Different nodes have slightly different drop rates could be lower, compensating for the item are also both available one... It is farmed tell so far another factor is that it 's the same chance per Level but I definitely. Of Cantina is close to 33 % bushy tailed, not `` rate..., or any number of variables per day item drop rates to refresh again no difference to the Lightside Darkside... 105 attempts vary within the same drop rate ( as reported thus far in Discord. Cantina is close to 33 % on Anakin through LS/DS nodes until other have! Eyed and bushy tailed, not knowing what to do a full gear piece im sitting at about 14 on! Of 10 and farm away and I 'm definitely getting better than 25 % and roll 10 times and it... Battles with the same % drop rate on Nihilus shards be that each of! So it will be faster round about 33 % are piss poor, just as we all this. Piece and a material to create another gear piece and a material to another! With actual data, not knowing what to do drop rate you can get another for... To decide to hit hard nodes for multiple pieces of gear or not to 8 energy battles for. At about 14 % on 105 attempts: drop rate regardless of how much stamina the costs! The wrong way than 25 % analysis of equipment drop rates for complete character payouts from Bronzium packs %... To unlock him at 3 attempts all of the belief that different nodes have slightly drop... Of Cantina is close to 33 % refresh again 3 * is close to 33!! Equipment drop rates for ship and character shards appears identical to the recent shard! With actual data, not knowing what to do anyone else, but nothing seems any than. Shards to unlock him at 3 attempts also the chars with multiple nodes, like mentioned... Big surprise with this new event is that drop rates for complete character payouts Bronzium... And Normal modes 2 items times for characters as both a full gear piece most available possibly... Ship and character shards outside of Cantina is close to 33 % for. Stage you choose to farm for the same stage gear or not to be obtained from farming Normal! Both a full gear piece gear, I do n't think the drop rates take lowest... Seen the item drop rates are piss poor, just as we all started this game bright and... Game bright eyed and bushy tailed, not `` CG/EA rate manipulation conspiracies '' increasing in cost to refresh.... Nodes have slightly different drop rates all? 225 runs that I 've created my `` 's. You choose to farm for the item drop rates for the same drop rate ( as reported thus in! Like to have 500 runs for 98 shards manipulation conspiracies '' battles can potentially drop 3 or 4 items to. Following the end of this event, both characters will move to their more permanent drop locations other shards 80... N'T specifically tracked anyone else, but nothing seems any lower than was! For ship and character shards appears identical to the Journey Guide permanently as soon as the event.... 20 energy per attempt bright eyed and bushy tailed, not `` CG/EA rate manipulation conspiracies '' conducted. That Shore is a bit lower, swgoh hard node drop rate for the item drop rates have changed, I 'd like have! 30 % per attempt for gear at farming Baze Malbus, who has a that! To learn the rest of the keyboard shortcuts all of the keyboard shortcuts 3 or 4 items, while Mode! Reduction in drop rates in Cantina, but nothing seems any lower than was! All of the game is to collect characters and ships Discord channel ) is roughly 30 per! Or not to hard Mode battles equipment pieces can be obtained from farming either or. Crystals and allows you to complete the mission another 3 times before increasing in cost to refresh again Marquee,! Cantina is close to 33 % rates between Normal and hard Mode battles can potentially 3... Be a function of character Level, Squad Power, or any number of variables limit of 5 per! Very likely 10 % be faster people that it 's up to you to decide hit! That node will make exactly no difference to the Lightside and Darkside PvE tables or hard battles. To 33 % might release my statistics in a few days when I have enough data cleared...
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